Architect | Technical Artist | Developer

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I'm a french architect, technical artist and developer. After being a freelance for a few years I started running the TreeX company in 2006 alongside other activities like consulting, teaching, and training.

You can call me a 3D artisan because I have various occupations from 3D models creation to toolmaking. I like to be challenged, to solve problems and use VFX or game technologies into the conception process of architectural projects. I'm working with realtime engines for more than 15 years.

To me, coding is also a matter of architecture and imagination. It can be a considerable help to be more efficient in production and bring complex projects to life.

What you will find here is a selection of some of my work.

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